Yamaha PSR-7000 Benutzerhandbuch

Seite 155

Advertising
background image

153

1. Hall 1

2. Hall 2

3. Hall 3

4. Hall 4

5. Room 1

6. Room 2

7. Room 3

8. Room 4

9. Stage 1

10. Stage 2

11. Plate 1

12. Plate 2

The DSP Effects & Parameters • DSP-Effekte und -Parameter
Effets et paramètres DSP

These are all reverberation (“reverb” for short) effects. Reverb is the warm musical “ambience” you experience

when listening to music in a hall or other natural environment.

1. REVERB TIME

Range: 0.3 … 30 sec.

Sets the amount of time it takes for the reverb sound to decay by 60 dB (virtually to silence).

2. DIFFUSION

Range: 0 … 10

Adjusts the left-right “spread” of the reverb sound. The higher the value the greater the spread.

3. INITIAL DELAY

Range: 0 … 63

The length of the initial delay before the actual reverb sound begins (in milliseconds). The higher the value the longer the
initial delay.

4. HPF CUTOFF

Range: Thru, 22Hz … 8.0kHz

The cutoff frequency of the high-pass filter applied to the reverb sound. No filter is applied when set to “Thru”.

5. LPF CUTOFF

Range: 1.0kHz … 18kHz, Thru

The cutoff frequency of the low-pass filter applied to the reverb sound. No filter is applied when set to “Thru”.

The chorus effects combine delay and modulation to effectively thicken and add warmth to the sound.
Flanging is a fairly pronounced effect based primarily on delay time modulation. By adjusting the various param-

eters you should be able to create an extremely broad range of sounds, from gentle shimmering to wild sweeps.

1. LFO FREQUENCY

Range: 0 … 127

Sets the speed of LFO (Low Frequency Oscillator) modulation, and therefore the rate of effect variation.

2. LFO PM DEPTH

Range: 0 … 127

Sets the depth of phase modulation. Higher values produce deeper modulation and therefore a more pronounced effect.

17. Chorus 1

18. Chorus 2

19. Chorus 3

20. Chorus 4

21. Chorus 5

22. Flanger1

23. Flanger2

24. Flanger3

25. Flanger4

13. EaryRef1

14. EaryRef2

15. GateRev.

16. RevrsGat

EaryRef (Early Reflections) effects are created using different groupings of “early reflections” — the first cluster of

reflections that occurs after the direct sound but before the dense reflections that are known as reverberation begin.

The GateRev (Gate Reverb) and RevrsGat (Reverse Gate) effects combine reverb with a selectable “gate”.

1. EARLY REF TYPE (EarlyRef1 & 2)

Range: S-H, L-H, RDM, RVS, PLT, SPR

The “S-H” and “L-H” settings select typical groupings of early reflections that would occur in a small or large hall, respec-
tively. “RDM” (Random) produces an irregular series of reflections that could not occur naturally. “RVS” (Reverse) gener-
ates a series of reflections that increase in level — like the effect produced by playing a recorded reverberation sound
backwards. “PLT” (Plate) produces a typical grouping of reflections that would occur in a plate reverb unit, and “SPR
(Spring) simulates the early reflections of a spring type reverb unit.

1. GATE TYPE (Gaterev. & RevrsGat)

Range: TYPE A, TYPE B

2. ROOM SIZE

Range: 0.1 … 7.0

Sets the separation between reflections. Higher values produce greater separation between reflections, and therefore the
effect of a bigger room.

3. DIFFUSION

Range: 0 … 10

Adjusts the left-right “spread” of the early reflection or gated reverb sound. The higher the value the greater the spread.

4. INITIAL DELAY

Range: 0 … 63

Sets the delay time before the early reflection or gated reverb sound begins.

5. FEEDBACK LEVEL

Range: –63 … 0 … +63

Determines the amount of effect-sound feedback returned to the input of the effect stage. Higher negative or positive
values produce a more extended effect.

Advertising