Dmx-controller, Programming of cues – JB-Lighting DMX Controller Benutzerhandbuch

Seite 15

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DMX-Controller

15

moving-light no. 4:

DMX-address

"19"

moving-light no. 5:

DMX-address

"25"

moving-light no. 6:

DMX-address

"31"

moving-light no. 7:

DMX-address

"37":

moving-light no. 8:

DMX-address

"43":

Programming of cues


1. Choose program

By pressing the buttons under the right LED you can choose the program.

2. Change to EDIT-mode

To call up the features of the moving-lights please press the button EDIT.

3.Choose a scene

Before programming cues, choose the cue by pressing the X/Y-button under the left LED-window.

Then choose by pressing the buttons on the left side of the Controller the following features (by handling the
joystick the feature (f.ex. colour) changes:


Button SCANNR

once: Scanner No. (you can see the number in the right LED)

twice: all Scanner are chosen


Button PAN/TILT

x/y-motion (you can see the coordinates in the LED´s: left

y-right x)


Button SHUT/DIM

Shutter/Dimmer


Button COLOR colour

Button GOBO gobo

Button IRIS

Iris


Button RES

reserve-button (Vers. 3.0: Reset by DMX-channel)


Button TIME

term of picture f.ex from picture 1 to picture 2 (the number

0 is 1,0 sec., the number 15 is 1,5 sec, etc.)


Expected of the button X/Y you can always see the feature-rate in the left LED and the chosen moving-light in
the right LED.

You choose consequently the No. of the Scanner and the desired features with the joystick until the features
of the complete system are like you want it to have and finish the picture by choosing the next picture (by
pressing the buttons under the left LED).

Attention: Is, while pressing the buttons under the left LED, a feature made active, you can see for 2 seconds

the number of picture and after the feature-rate

.




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